Demo of a simple particle physics simulation using verlet integration. Cloth is simulated as a system of particles and springs. Collision detection allows interaction between the cloth and other objects (like the ball in the screenshot below).
Written in C++ using OpenGL and the glm math library.
This was a project for a Computer Graphics paper I did at Victoria University in 2014.
The source code can be found on github.
The above software is licensed under the MIT License.